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May 15
Nevada
AlexaB
Can't say I've given much consideration to cleaning products honestly but after reading the article I switched off my monitor ...
scrwipethn
PC

Okay before you jump in and laugh, yes this is a serious review, we are indeed reviewing “wipes”! – Just like you probably are right now when considering screen cleaning products the idea of a specially produced wipe just sounded silly, “it’s wet and it wipes, that’s about all there is to it” I would tell myself, but really there is so much more, so follow our lead for a few minutes and discover for yourself the difference the right cleaning product can make.

May 15
Nevada
bbcsps3-thn
PS3

Sony today announced the BBC Sport app, which will sit alongside BBC News and BBC iPlayer on the Sony Entertainment Network, will be launching on Sony BRAVIA and PlayStation®3 (PS3TM) devices in time for Wimbledon 2012, providing exciting new television content over and above that available on free-to-air television.

May 15
Vann_R
ExodusC
I thought the "Santa Clause" thing was just a gag at how the character looked, but then I realized after ...
warlock master
PC

It’s Civilization with wizards and Santa Clause.

That was enough of a sales pitch to sell me on Warlock – Master of the Arcane.

It’s a very honest pitch.

 

I love the Civilization games. They do terrible things to me. I can’t get away from one of those time vampires without first investing at least 3 hours in to it. Fortunately, until now there hasn’t been many games that are close enough to the Civ games to really do me harm, until now. Last week, Ino-Co Plus and Paradox Interactive released their own sweet strawberry flavored variant of the Civilization franchise.

 

Anyone with Civilization experience is going to instantly recognize most of this game, but what is different is substantial enough for the game to stand on its own. When starting a game you choose to play as one of several Great Mages, each with their own perks, ranging from hideous rat people and fancy looking European guys all the way up to Santa Clause. These mages are analogous to the leaders you pick in Civilization, and are thus nothing new. What is different here is that each mage carries with it a different race that you will play as, such as Humans, Undead, or Rat people. The differences between the races are not purely cosmetic, nor are they necessarily balanced, but they do provide a good bit of variation that doesn’t exist in Civilization. The differences between the playable races is most clearly seen in their units, and is far less apparent in their cities. This is where this game and Civilization strongly diverge.

 

Whereas Civilization is a game centered around building up and managing a civilization, Warlock is a game about killing things.

 

You will be fighting all the time. You will fight other mages, neutral cities, wild animals, monsters both land and sea, demons and whatever the pantheon of gods decides to challenge you with.

It feels like any time spent not on the offense is time wasted, since there isn’t much to do in your cities besides occasionally set construction and build units.

Your cities will exist to serve two purposes.

Feed your armies.

Feed your magic.

 

Your magic is very important, and it will save you from absolute disaster often, but only if you’ve managed your cities well enough to generate enough of it to keep you going. There is no research beyond new spells, which fits with the offensive focus of the game.

 

Spells come in a few basic varieties. Offense, enhancement, healing, summoning, and then a few with varied effects. Offensive spells are going to save your bacon practically every other turn, and make you hate this game every time they get used on you.

For example, I once had Santa Clause’s capitol surrounded and a few turns away from falling. He contacted me requesting peace, which I refused. One more turn and he contacts me again, offering peace and a meager amount of gold, which I refused. One more turn and he unleashed a massive hell storm on the ENTIRETY of my army surrounding his capitol, and literally vaporized it.

I initially felt like the game had just cheated my whole army out of existence, but then I noticed that I had the same spell and started using it all the time. It felt dirty and terribly satisfying.

 

What’s good about this game?

 

It’s a Civilization game that isn’t a Civilization game. If you like Civilization you are likely going to have a lot of fun with this. It’s good to have something new every once in a while, and I would like to see more people take a stab at this sort of game.

 

Greater variance in what you can produce.

 

Magic is very fun to use, even if you are just going to be shooting fireballs and healing most of the time.

 

The narrator is incredible. I don’t want to disable the hints just because I love hearing him yell things at me, no matter how annoying the hints are.

 

What is wrong with the game?

 

I don’t think the offensive game is as good as the development game we are used to in Civilization. It feels like there is a lot less to do without having broader city development options.

 

The Diplomacy is lousy. Your only options are to ask for peace, declare ware, demand gold/mana, or offer gold/mana. If the AI ever demands anything from you refusal automatically triggers war. It isn’t like Civ where they just like you less. This feels like a completely unnecessary step since the game is so focused on fighting the other mages. At first I thought the peace treaties might be useful but the AI seems to drop them within a few turns of agreeing to them every time regardless of what you do. Why even have diplomacy when it’s like this?

 

I think the AI cheats. By this I mean it often appears that the AI has more resources at its disposal than it properly should based on what it should be able to produce. This is a common occurrence in strategy games, so I’m not too surprised to see signs of it here, but I always find it to be a little cheap.

 

I don’t think the playable races are balanced. Their core units are usually very similar, but some units have wild advantages. Undead seems to be well above the other races. Their basic warriors take far less damage than other races from missile attacks, they get flying ghost ships that so far seem to demolish about 90% of the other units when traveling in any quantity greater than 1, and they have a ghost unit that cannot be harmed except by certain types of abnormal damage. I thought maybe I was missing something about other races, particularly the humans, but the game doesn’t seem to be that deep. It’s very straightforward and the development trees for buildings (enabling units) are very basic. It feels unfair getting these units so early. As soon as I can get them I know I’m about to start wiping out other mages fast.

 

Offensive magic is king. There is a variety of spells, but most of the time you just need to blow something up.

 

Magic research needs a better visual representation. You can pick from five available spells to research. They are arranged in a pentagram, and each time you research one it is replaced by another one, but it almost feels like it is replaced at random. I’m not sure it is random, but it certainly doesn’t feel like I control the research, just pick the best available option from an assortment over and over.

 

Should I buy it?

 

That’s a tough question. If you really love the development and city management in Civ, no. If you really hate diplomacy and just want to fight in Civ, yes. If you’ve never played Civilization, then you’d be better off starting with Civilization and picking this up during a Steam sale.

 

They didn’t do a bad job with the game, it’s just that it’s building itself on such a phenomenal game that every shortcoming is going to be amplified. A more developed sequel could be exceptional, but they are going to have to rethink how they combat, cities, and diplomacy. Ino-Co Plus needs to decide whether or not what they actually want to do with the game really needs to stick this close to Civilization, or drift closer to more of what we see in typical RTS games.

 

- Ryan Vann

 

May 12
Nevada
Chrosfora
I would give my right arm for a GTX690 :( anyone know the going rate for limbs these days?
msi690thn
Hardware

Micro-Star International (MSI), officially launches the most powerful graphics card–GeForce GTX 690, adopting dual GeForce GTX 600 GPUs with 3072 CUDA Cores and 4GB/512bits GDDR5 memory. NVIDIA GPU Boost technology allows the core clock to be automatically adjusted on the fly for optimal in-game performance.

May 12
Nevada
c3d-gtx670-thn
Hardware

The Club 3D GeForce GTX 670 is the fastest and most power efficient GPU after the recently introduced GTX 680. But we didn’t stop there. GPU Boost dynamically boost clock speed for performance. New FXAA and TXAA modes eliminate jagged edges. And lets you game on three monitors from a single GPU.

May 11
Nevada
You can indeed set it to auto power on
m4a88ti-rev
Hardware

For our first ever Motherboard review we figured we’d start small – Not small in the sense that we wouldn’t put much effort in to it, more small in the form-factor sense – And since we were looking to build ourselves a mini-minecraft server on a budget the Asus M4A88T-I Deluxe was just the board we were looking for.

Sporting the AMD® 880G/SB710 chipset and featuring AM3 support for AMD processors all the way up to 95W the M4A88T-I Deluxe boasts a host of nice features such as onboard Wifi, Bluetooth, sound and a capable Radeon HD 4250 GPU, Three 3Gbps SATA ports and one eSATA port and much more, it’s a great little board for those concerned with sound, power consumption and space.

May 11
Nevada
amedia
Competition

AVerMedia Technologies, Inc. today announced the exciting gaming video competition to celebrate the debut of Live Gamer HD, the gorgeous video capture card with hardware compression capability. This “Show Your Gameplay & Win a Live Gamer HD” contest starts at May 14, 2012. The winners will be granted a Live Gamer HD or a Game Broadcaster HD, both are the latest products designed for gamers to record and share gaming footages.

May 11
Nevada
amlghd
Hardware

Frequent visitors will perhaps have read our previous coverage of AverMedia products, specifically the CaptureHD (H727) and more recent Game Broadcaster HD (C127).
This week we’ll be taking a look at one of AverMedia’s latest (and hopefully their best) capture card to date, the Live Gamer HD (C985), but with its hefty price tag, does it really measure up to other industry offerings such as Black Magic Design’s Intensity series? Let’s find out.

May 10
Vann_R
steam
General

Gamestops were informed this week that starting next week they will be selling credit vouchers for Steam.  They will reportedly be available in $20 and $50 increments.  For now, this appears to be a Gamestop exclusive.

 

People have been asking for Steam gift cards for a long time.  What’s really interesting about this is that you will now be able to turn trade in credit in to Steam credit, which during a steam sale will make your trade in credit go a lot further than it normally would.  Expect an official announcement and further details soon.

May 7
Vann_R
Normally, I'd pass on titles like this without a second thought, but this is a great review in that it ...
mount blade
PC

Who doesn’t like the Napoleonic Wars? Communists and European royalty, that’s who. Unfortunately, there haven’t been many games set during the period that aren’t strategy games. No one seems to be interested in fighting in line formation using single shot muskets and bayonets, or spending thirty seconds to reload a single shot. They’d rather have fast paced combat using futuristic weaponry and fancy bullets. How uncivilized.

 

In April, Tale Worlds and Paradox Interactive released Mount & Blade: Warband – Napoleonic Wars, an expansion for their medieval combat game Mount & Blade: Warband. It’s a lot of good old school janky flavor sprinkled on top of a very solid multiplayer game.

 

There is no single player campaign, only a custom battle option, so the game is multiplayer-focused. While I was hoping for a campaign option, there are several substantially different game modes in multiplayer that make up for this pretty well. There are your classic deathmatch and team deathmatch modes, PvP dueling, massive 200 player battles, siege mode, and several others I haven’t been able to find games for yet (which isn’t good, I suppose). My personal favorite is the Siege game type, in part due to it allowing me to respawn after my ignorance gets me killed, but mostly due to how much this mode promotes teamwork. I spent seven minutes repeatedly loading a cannon for another player. That should have been an awful experience, but instead it gave me a great sense of accomplishment in seeing how much the two of us were able to do for the team by working together. We blew down the walls of a fort so that our team could fight their way in without going through narrow choke points. Would one player have been able to do this with a cannon? Yes, but by working together we accomplished it much faster and gave our team a larger window to capture the fort.

 

My first online battle went fairly well. I spawned in a massive lump alongside my team mates, most of whom were line infantry like myself, but there were several other classes here and there, such as riflemen, cavalry, engineers, artillery, drummers, and flag bearers. Not knowing what I was doing, I stuck with the largest group of men I could. We ran through a wheat field (do this in first person mode, please), around a farm house, and then across a river where some engineers had dug up some fortifications. I took aim at a group of enemies hunkered behind their own dirt pile and fired. Then, I realized exactly what single shot musket means: I was standing there, having just wasted my one shot, with about fifteen Redcoats staring me down across the field.

I didn’t get shot. Everyone was too busy reloading. I walked back to a fortification unscathed, sat down and spent the next fifteen or so seconds loading another shot in to my musket. You can’t move while reloading, as doing so cancels your reload and you will have to start over. This really set the pace of the game. Where we have been trained for years to constantly be going and dealing with quickly changing situations in online multiplayer games, this one demands you slow down, think, and make your actions count. It made me feel like time spent rushing was time wasted, and I loved it.

 

I got to fire another few shots before I was killed. I spent the rest of the game watching the more experienced players and trying to figure out what I should be doing. I found a bunch of French soldiers clustered in a buildings attic and watched one of them get nailed by an exceptional shot while looking out the window, which seemed to cause the rest of them to panic. I watched one player perform an excellent sweep on horseback around a large rock, perfectly striking a hiding player with his sword (MUCH harder than it sounds). I watched two players attempt to club each other to death with their rifles. They never landed a hit and both were shot. It really feels like the fighting in this game is more personal than I am used to finding in online shooters.

 

Eventually, either you or someone you are fighting will get tired of reloading and move in for a melee kill. They will do so using literally whatever they have in their hands. Seriously. I saw someone poke a man to death with a flag. The melee system is directionally based. Movement of the mouse determines which type of attack you do or which block you use. It feels fantastic once you get the hang of it. It’s Mount & Blade, of course melee combat was going to be solid.

 

Visually, the game is weak, but no one will reasonably look for a game like Mount & Blade for the visuals. I actually enjoy how old the game looks. It’s funny seeing blocky poorly articulated soldiers lunge at each other like mangled action figures.

 

The music is priceless. It’s all classical, and it plays all the time. It feels so inappropriate but perfect at the same time. I love it.

 

The game does require that you own Mount & Blade: Warband, which I feel might be a detriment to the game. I’m not sure if Mount & Blade fans will care for how much the change in era alters the game, or whether players interested in the Napoleonic Wars variation of the game will be willing to buy the base game just to play it. If you already own Mount & Blade: Warband, buy this. It’s only $10 and it gives you a significantly different but familiar game to learn. If you don’t own Mount & Blade: Warband, I would wait. $30 is a bit too much, and it’s only a matter of time before it’s featured in a Steam sale.

 

- Ryan Vann

May 4
Justin
RagOdy_logotile
Vita

The title says it all. The GAME ARTS online action RPG is making its way to North American PlayStation Vitas this year. 

May 4
Mozarilla
Elder scrolls online
General

The announcement teaser trailer for The Elder Scrolls Online. Enjoy!

 

 

 

 

 

May 3
ExodusC
Eyes wide open
How the hell can you include a "deleted mission" in a launch DLC when the damn game hasnt even been ...
StarlightInception
General

Today I’m happy to announce we have an exclusive interview with Escape Hatch Entertainment in regards to their upcoming PC and PlayStation Vita title, Starlight Inception!  We tried to ask questions that haven’t been answered or elaborated on, so that we can provide you with information that can help you make a decision on backing Starlight Inception.  So get ready and read on!

 

We’ll start off with some questions regarding gameplay.

Most of us who come from the space combat genre are used to some pretty challenging games. Will Starlight Inception have multiple difficulty settings? Can we expect to be able to play a difficulty setting hard enough to where we’re bound to lose the first time we go into a fight unprepared?

When you go to single player, you will choose casual or hardcore, depending on your play style.  Casual removes lots of configuration menus and some of the micromanagement while flying.  Conceivably, casual might also offer an easier flight experience.

For the hardcore players, you’ll get all the configuration menus, including the ability to tune your fighters before combat, adjusting their performance characteristics, equipment and weaponry, as well as upgrading those same systems.  The game uses a sort of currency known as command points, or command prestige which you gain through successful objectives, missions, combat, exploration, goals and side quests within those missions.

 

Starlight Inception will have multiplayer modes, according to your Kickstarter page. Presumably on the PC, these will make use of Steam, but will we have access to multiplayer through both the PlayStation Network and local ad-hoc play on the PlayStation Vita?

Yep, Steam will help us with multiplayer on the PC.  On the Vita, we’ll support ad-hoc play as well as PSN functionality.

The multiplayer mode will include team based or coop play, as well as deathmatch, capture the flag, protect the capital ship.

 

Are there any plans for Vita-specific features, such as using the front-facing camera and integrated microphone to have audio/video communications between players?  This is something that seems to fit right into the space genre.

We’ll exploit everything the hardware has to offer on the Playstation Vita – the twin analog joysticks will control ship heading, pitch and roll, twin touchscreens will allow control of wingman (swipes on the rear touchpad) and dynamic selection of missiles and other equipment through an adaptive UI.  We’ll also support the gyroscope, the mic, and the front facing camera.  We might even support the rear facing camera for a fun sort of AR combat experience.

 

The Kickstarter page says players will be able to fly “fighters, bombers, and other spacecraft”- want to drop us any hints on what “other spacecraft” are planned for Starlight Inception?

There is a really cool mission where you are overrun by the enemy and need to evacuate a base by whatever means necessary.  One of those means is a commercial spaceliner which is commandeered by the military….is that enough of a hint?

 

In regards to ship customization, it’s described as being “Gran Turismo-like.”  Are there any details you can give us, such as ship’s power reactors being swappable or fixed, and will any ship be able to fit any weapon assuming it can meet the power requirements?

The hangar deck is a sort of garage, ala Gran Turismo or Forza Motorsport.  You will have the ability to collect space fighters, bombers transports, cargo ships throughout the game and to access them to take on missions.  The ships in the hangar will be very customizable.  You can swap our powerplants, weapons, equipment (think shield generators and stealth cloak generators, etc.), but also tune acceleration, handling, and other “under the hood” values.

 

Now we have a few questions about the plans for Starlight Inception and the game’s current state.

Could you tell us a little bit about the plans for Starlight Inception’s future DLC?  Most backers agree that it’s good Escape Hatch has decided to bundle all launch-DLC into the game for free, and offer future DLC for free if backers pledge enough.

We are integrating two fighters and a deleted mission for this game at launch.  As far as future DLC, it is still on the drawing board, and won’t be fully fleshed out for months.  I would expect it would be along the lines of new fighters and other craft that the player can fly in the game.

 

Starlight Inception has roughly five days left on the Kickstarter, and is approaching the 50% funding milestone.  Many projects get funded within the last few days; are you excited or worried?

A little of both…we can’t help but be excited, but are also nervous about the outcome. We are so humbled and energized by our amazing backers and supporters. Just knowing their support is behind us, we can’t wait for the flurry of activity this last week will bring.

 

Due to the recent incidents of Kickstarter abuse, many people have started to distrust the paradigm. Many individuals who would otherwise back Starlight Inception are now intimidated by putting down money for it. Is there anything else you can show us to reassure potential backers that Starlight Inception will release if the Kickstarter gets funded, such as a roadmap or something of the sort?

This certainly is not our first rodeo.  I’ve been making games for twenty years, and have always been diligent about delivering what I promise.  On the business side (and this is a good thing to check for every Kickstarter), we are a legitimate Texas corporation, have no complaints with the better business bureau, and are solid in our business dealings.  In addition, I have a presence on Facebook and LinkedIn, as well as our company, Escape Hatch Entertainment and game, Starlight Inception, also have FB pages.  Plus an up to date website at www.eschatch.com.  In addition, I’m active on the comment and update page on the Kickstarter, answering specific questions.  There are a lot of hints that we are who we say you are.  If this isn’t happening on a Kickstarter that you’ve backed, you may want to start questioning the viability.

 

You’ve been asked this before, but many of us still wonder: What if the Kickstarter fails? Will Starlight Inception’s development continue, or will you retry with a different system or tighter budget?

We’re in a “wait and see” posture – looking forward to what this last week brings. We aren’t giving up on Kickstarter. But we wouldn’t be a well-organized, well planned studio if we didn’t have a Plan B.

 

Thank you for the interview, from myself, the staff at Nyleveia, and all of our viewers!

Thank you for your interest in Starlight Inception!

 

 

So there you have it, our exclusive interview with Escape Hatch Entertainment about their upcoming game, Starlight Inception!  Be sure to check out the Kickstarter page below, along with links to other Starlight Inception media.  Oh, and one last time: we can’t thank Escape Hatch Entertainment enough for taking the time for this interview, they’re all great people over there!

 

Starlight Inception Media:

Kickstarter Page | Kickstarter Video | Q&A Video | YouTube Channel

May 3
Nevada
freevita
Multi

Are you from UK/EU? Got a PlayStation 3, PlayStation Vita or PlayStation Portable? Want two free games to play on them? Then you’ll want to be clicking on the following page : http://www.facebook.com/playstationaccess/app_423711397642076 and hit the like button to grab your code!

May 3
ExodusC
P4TG_Title
Vita

A little over two weeks ago, we reported that a website named CD Universe had listed the upcoming PlayStation Vita game Persona 4: The Golden as having a release date of October 23, 2012 in the west.

Well, today, the official Persona 4: The Golden website came online, with a “Fall 2012″ release date listed.  If you access the link to pre-order, you’ll be presented with various online store logos.  The one store logo that actually has a link is the Canadian retailer VideoGamesPlus, which confirms the October 23rd release date.

It looks like the earlier date was, in fact, true.  Shin Megami Tensei fans can look forward to a good 5+ month wait before they can get their hands on Persona 4: The Golden.

May 2
Nevada
acom
PS3

11 Years ago on October 23rd, 2001 Namco released the first in a series of three PlayStation 2 titles in the Ace Combat series; Ace Combat: Shattered Skies (Distant Thunder in the EU) kicking off what would become the most popular flight series on the console, ever.

May 2
Vann_R
xb360
360

The folks over at The Verge have outed Microsoft’s plan to sell 4GB Xbox 360 Kinect bundles through certain locations for only $99… With a two year payment plan.

Every cell phone owner is familiar with this sort of deal, buying an expensive device at a hefty discount by agreeing to pay for two years of service. Microsoft has copied this model right down to the termination fees.  This deal will run you $99 up front, and then $15 a month every month for two years, but in exchange you will get two years of Xbox Live Gold, a two year warranty, and possibly access to other unlisted services.

This means that by the end of your two year plan you will have purchased an Xbox 360 4GB Kinect bundle, two years of Live, an extended warranty, and maybe some bonuses for about $460. Alternatively, you can just buy a Kinect bundle and two years of live for $420 before tax, less if you are wise and buy the live subscriptions when they are on sale, which is only every other month anymore.  Then of course you would miss out on the joys of monthly billing.

Is this worth it? I don’t think so.  The $15 dollar monthly payments aren’t for service, as it is with a cell phone contract, but just installments towards a purchase that will ultimately cost you more than it should.  The Xbox doesn’t cost 5-7 times what it does with the contract without it, like a cell phone does, so there isn’t any actual saving through this route.  It seems more like a strategy to just get more systems out there, not to save anyone any money on the system, which is where Microsoft may have stumbled upon a very good idea.

What if someone tried this with a console at its launch, and not 7 years later?  Imagine how things would look if people could have walked away with Playstation 3 systems on day one for only $100 with no interest installments accounting for the rest, rather than having to vomit up $600 plus tax.  This could be a very good way to get a massive amount of consoles in consumers hands near launch, which would stimulate development interests for the system.  I will be very interested to see if they try this again when their next system launches.

If you’ve been dreaming of buying an Xbox in an overly complicated fashion, well here’s your chance.

 

- Ryan Vann

May 2
NotoriousTF
Kashu
I haven't even completed the main story for Skyrim but I welcome this!
Skyrim
General

The promised DLC for Skyrim has been announced via the Bethesda blog. Unfortunately, all we’ve been given is the name Dawnguard and the promise of additional info at E3. It is due for release this summer. Bethesda have previously said that they plan on releasing DLC which would be more like large scale add-ons as opposed to the small DLC

May 1
ExodusC
xerotheory
Hehe, "solid choice"
MGSSmall
Vita

It seems that the Metal Gear Solid HD Collection for PlayStation Vita is scheduled to launch on June 12, 2012 in the U.S., according to the Amazon and GameStop pre-order pages for the title.  In addition, Eurogamer.com confirms that June 12 is also the release date in Europe.

The collection comes with two games from the franchise, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater.  Fans of the series have been disappointed after hearing that there are no plans to include Metal Gear Solid: Peace Walker, which originally launched on the PlayStation Portable, as the western Xbox 360 and PlayStation 3 HD collections both included a port of this title.

The collection is priced at $39.99 USD on both Amazon and GameStop, so at roughly $20 per game you’ll have to be the judge on whether or not it’s a solid choice.

Apr 30
Nevada
godof
PS3

Sony today announced plans to release God of War: Ascension™, the newest instalment of the multi-million unit selling God of War® franchise, exclusively for PlayStation®3.  Developed by Sony’s Santa Monica Studio, God of War: Ascension™ is a prequel that will show Kratos’ emotional path of redemption whilst detailing the rise of his rage to break free from Ares’ bond.